|
Joseph del Pesco email |
Projects & Exhibitions: |
|
|
Black Market Type & Print Shop June, 2008
On Being An ExhibitionOctober, 2007
Collective FoundationApril, 2007
Project PlacementNovember, 2006
Heroes & AmateursNovember, 2006
3 Solo-Artist ProjectsApril, 2006
Horwinski Poster ShowSeptember, 2005
|
|
Project Placement Artists: Conrad Bakker, Amy Balkin, Jay Heikes, Marc Horowitz, Packard Jennings, Gianni Motti, Mads Lynnerup, Zoe Sheehan Saldana. + Download the Press Release The hidden-in-plain-view marketing strategy of product placement has recently grown beyond the insertion of commodity objects into film and television. It now appears in a variety of popular media including video games, comics, music and books. This proliferation is occurring alongside a shift in how these products are being embedded. One example involves an evolution from the more typical product-used-as-movie-prop strategy into the full-swallow integration of products or brands into the story line (see "Wilson" the volleyball in the movie "Cast Away"). This insinuation of commercial interests forces writers to alter the narrative, compromising the creative task of cultural production (and not without protest from groups like the Writers Guild of America). In some cases, marketers are actually replacing these content providers. This super-saturation of commercial content in cultural media has lead to a conflicted constellation of discourse that includes a debate between the people and the advertisers. The arguments on behalf of the people rely on the viewer's (lack of) awareness, or put another way, the product's contextual invisibility. The assumption is that product placement is a hidden exploitation of the viewers attention and expectations of veracity. A consumer protection group called Commercial Alert calls it "...an affront to basic honesty. Product placements are inherently deceptive, because many people do not realize that they are, in fact, advertisements." Attached to this argument is the theory that if the consumer is not aware of the presence of the product, and if it's invisible to them as a viewer, they are in danger of being manipulated. Research has suggested that some advertisers have been successful at connecting products to latent desires (in addition to offering solutions to problems or responding to existing needs). In this sense, product placement is like a veiled seduction. Another perspective argues that because our environment is already saturated with an accumulation of images and objects that carry intellectual property protection, whether copyright or trademark, it has become increasingly difficult to represent the world around us in a way that speaks honestly about contemporary experience or takes advantage of our shared cultural/visual lexicon without including these products. This argument is most typically used by artists or film makers in opposition to conservative copyright laws which restrict their freedom to include these everyday commercial objects and images in their work. In the case of documentary films, these placements are often accidental - a byproduct of filming in the public sphere for example. As individuals, these omnipresent quotidian product appearances are as invisible to us as singing happy birthday or wearing a brand-name t-shirt. While one argument may be said to be conservative (preserving ad-free media) and the other liberal (progressive open access), both arguments are opposing corporate hegemony and therefore approximate a shared resistance - yet the specific tension between the two is worth noting. A generalized account of the two points reads: the artists want freedom of usage and re-presentation while the advocacy groups want to filter output in an effort to stop the public from being duped. In other words, the tension exists on a spectrum between anything goes and tightly controlled, and both may be in our best interests. Rather than a reform of existing laws and practices, which is what these two arguments typically call for, this seemingly irresolvable tension needs another tack to move toward resolution. This redirection would borrow the strategy of its opponent, product placement, and take advantage of the existing streams of media distribution by embedding its own messages. This effectively turns product placement into project placement, creating room for a new context contingent meaning, and embedding ideas instead of commodities. In the context of late-capitalism, this super-saturation of media content will either lead to an overwhelming cacophony and a disruption of the power and efficacy of existing media streams, or begin the process of reclaiming culture from the capitalists.
Product placement has been around in movies for over fifty years, but became common practice for advertisers in the eighties as a result of significant gains by various placements. While not actually a paid placement, one of the most commonly cited catalysts for the growth of the product placement is the presence of Reese's Pieces in the Spielberg film "ET" (1982). The products key role in the movie resulted in a temporary sales increase of 65% for the candy. This spike in the profit charts led to a new era of creative tinkering with product placement and its spread to related media. Unusual examples of product placement: IKEA has a arrangement with Hewlett Packard to stock the mock living-room settings in their stores with (real and fake) HP products - essentially situating computer products inside IKEA's commercial mise en scène. The Google Earth software, which allows users to virtually roam the planet, has led to roof-top advertising as seen from satellite. Somewhere between product placement and road-side billboards, these birds-eye images of the global landscape are slowly being interrupted by painted adverts and crop-circle like messages. Virtual advertising, which is the superimposition of images onto real spaces in movies and television, is a particularly clandestine variation that came into public awareness as the result of a recent lawsuit over the virtual make-over of a billboard in the first Spiderman movie. Two companies vied for their rights to advertising space - one real, one virtual. Examples of project placement: In 1995, American artist Mel Chin initiated a collaboration between 102 artists to form the GALA Committee (GA for Georgia and LA Los Angeles). They persuaded the producers of Melrose Place (Spelling Entertainment Group) to allow them to provide the program with more than 150 props over the course of two seasons. These placed artworks included everything from domestic articles like bedding and furniture to framed artworks. In 1993, French artist Matthieu Laurette took part in the TV game-show Tournez Manège (The Dating Game) and, while on the set, identified himself as an artist. This was the first of a series of Apparitions/Appearances which might be considered self-placements by the artist. His presence in at least five television programs can be understood as an infiltration-performance series and self-advertisement campaign. (essay published in NUKE magazine No.4 "INVISIBLE") |